Fabrizio Amenta

Programmer and game designer / Naples, Italy

Based in
Naples, Italy — EU
Working
Remote
Languages
Italian (native) · English
Status
Open to work

Get in touch

Contact

What I work with

Skills
Programming

I know the basics of Python programming, from hands-on experience building a game in Ren'Py.

Engines

Ren'Py — a game in progress · Unity — for a game in progress focused on cutscenes, animation, etc.

Design

Game design · mechanics and dynamics · level design

Tools

Git and GitHub — day-to-day version control · AI-assisted development with Claude Code, Cursor and Windsurf

Learning now

Web development — HTML, CSS and JavaScript, and how a front end talks to a back end and a database

Interactive design work

Experience
Independent Game Developer present
Independent projects — Italy

Design and development of independent game projects (currently unreleased): concept, mechanics, level design, programming and testing.

Game Designer 2022 — 2023
University project — IUDAV, Solofra

Game concept, mechanics and dynamics, level design and playtesting iterations for a university project.

Direction and editing Nov 2020 — Jun 2021
Norman Castle — Montecalvo Irpino · A3media S.r.l.

An animated short on the Normans in Campania, built in Unity and projected inside the castle. Storyboard, scene composition, direction and editing, video post-production adapted for projection.

Game designer Feb — Sep 2020
Porto Conte Regional Park — Alghero · A3media S.r.l.

Technology upgrade and interactive games simulating natural environments, made to raise environmental awareness. Mechanics and dynamics, landscape composition, level design, direction and editing of interactive scenes.

Game designer Sep — Nov 2019
11th Legambiente Congress, National Railway Museum — Pietrarsa · A3media S.r.l.

Interactive games about air pollution and cutting CO₂ emissions. Mechanics and dynamics, level design, environment composition, ambient sound design.

Designer · Tester Oct — Dec 2018
"Castelli d'Irpinia" — Avellino · A3media S.r.l.

App features and user flows for an augmented-reality tour of the Norman Castle of Casalbore, built in Unity.

Where I come from

Background

Bachelor's degree in Digital Arts — Animation and Video Games, VHEI-IUDAV, Solofra (2016–2019). Covered the full 2D/3D game development pipeline: game design, programming fundamentals.

Where I am heading. I am moving from designing interactive systems to writing them. I am bringing AI into my game development workflow and prototyping with these tools, while studying multiple programming languages at the same time — the web, databases, and how the pieces of an application fit together — one project at a time.

How I communicate. Italian is my first language. I understand English well, both written and spoken, but I still have some trouble speaking it fluently myself.

How I can be hired. I am based in Italy, and I am available to work for companies abroad as well.